Roblox clone character. Character if not char then char = player.

Roblox clone character Included in the list is the command code, description, syntax, required rank and helpful examples. lplayer. CharacterAdded:Connect(function(char) local RightArm = char:WaitForChild("RightArm", 10) local Clone = YourModel:Clone() Clone. The character is cloned into the gui, however has no children and is therefore not visible, but i’m not sure why this is. LocalPlayer. local Player = game. Parent local leftfoot = Character. CharacterAdded:Wait() script. Here is what’s being rendered in the viewport frame(I know I don’t need some things being copied, I’m just messing around for now) When I update the local players = game:GetService("Players") local debris = game:GetService("Debris") local CORPSE_LIFETIME = 10 -- Time in seconds before the ragdoll is removed -- Function to create a ragdoll for R6 characters local function makeRagDoll(doll) -- Iterate through all parts of the character and replace Motor6D joints with BallSocketConstraint --Roblox characters are by default Archivable = false --You need it Archivable = true to close it local character = game. LocalScripts cannot run under the workspace if they are not under a character model, I recommend putting the LocalScript in StarterPlayerScripts, with the following code:. Here’s what it looks like when you open the menu when you first join the game: And here’s what it looks like after I respawn and open the menu again: I have I’m trying to clone the character model so when the player respawns, they can see where they last died. Parent:WaitForChild(characterName) local Hello, i’m having a problem with the Clone() Function. CharacterAdded:Wait() local archivable = character. CFrame fakeleftfoot. new("Humanoid") local shirt = plr. Name = 'DeadCharacter' -- parent the player's character to the dead character's folder duplicated. Parent = Viewport Viewport. CurrentCamera = Camera Camera. Archivable = true local clone = character:Clone() character. local character = player. In the player’s character, there’s a local script called animations. I want a way to get a clone of my character without that bug. I haven’t done any experimenting or delving into this topic lately. I fixed it by putting the cloned humanoid’s health up to 100, giving it a . FieldOfView = 60 for _, Chil Humanoids are essentially used instances in Roblox and foundations for the bodies of characters. How can I make the character, clone only once and the positions of the character will change with the Developer Forum | Roblox Clone() function won't clone twice. My goal here is to make a system that when you touch a part, your character gets cloned to a position in the workspace, while a cut scene plays. So far I’ve tried replacing the character with the model like this (Code shown below) local Morph = ServerStorage. how can I clone the players charcter for every body in the game but they will all see it to? WinnersTakesAll (Winnerz) Returns a copy of this Object and all its children. The script works if the player does not have a package (using the default character) cloned by a local script to workspace. local maxCycles = 32 local counter = 0 for i = 1, 1000 do -- do stuff here counter += 1 if counter >= maxCycles then counter = 0 wait() In conclusion, cloning a part in Roblox Studio is a powerful feature that allows you to create duplicate models or characters quickly and efficiently. 5D characters using viewport frames, which is great! now i’ve managed to get myself into a pickle: every time i respawn, my character gets cloned incorrectly, which makes me into a gray default dummy, and my accessories aren’t being removed. You didn’t set your character’s Archivable value to true. Character attribute is a Model, which, along with most other kinds of objects in Using this simple plugin, you can clone a posed character inside an animation editor while preserving the joint transformations. Just don’t forget to set Archivable to Hi! I want to have the “Sandevistan” effect from the new Cyberpunk Show (see gif for example) GIF of Sandevistan This is the code I have right now: local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local UIS = game:GetService('UserInputService') local keybind = Enum. Use "char" to reference the character, and "player" to reference the player end local players = game:GetService("Players") local debris = game:GetService("Debris") local CORPSE_LIFETIME = 10 -- Time in seconds before the ragdoll is removed -- Function to create a ragdoll for R6 characters local function makeRagDoll(doll) -- Iterate through all parts of the character and replace Motor6D joints with BallSocketConstraint My goal is to prevent the character body from getting deleted after respawning, I am currently trying to do this via the Clone function, this method works fine on a NPC rig But when doing it for a player-character the clone seems to be getting out of the animation, is there anyway to fix this? NPC Script (Works Fine) local Char = script. 976 Workspace. Heartbeat and loop through every part of the clone and update its cframe, set it to the same as the cframe of the same part in the real player ignite_rock (Ignited) September 1, 2021, 3:20pm Hi there, I apologize if my post does not follow community expectations, this is my first time posting on a forum. LocalPlayer local MenuGui = script. Hi ! I’d like to know if there’s a way to wait until a whole model has loaded: my example : When I clone the map (model) it doesn’t instanly clone it, but instead has a small delay and sometimes when it’s not loaded fully, the player can just fall out of the map. I want to remove humanoid, health data, player stats, and so forth. While I am able to successfully clone the local player, I run into another issue. I am making a clone of my character by setting archived to true, cloning and then false. DeadCharacters -- delete the scripts Hello guys/girls, so I was trying to make an afterimage of a player when he moves, everything works fine but there’s a couple of problem I just can’t grasp why. Archivable = true And yeah don’t do workspace[player. Character or player. GIF (Gyazo) Here’s my script: (PLACED IN STARTER CHARACTER SCRIPT) local designatedHMANOID=script. What’s even weirder is that it works for ME in that game, but not anyone else I’m not sure What do you want to achieve? Keep it simple and clear! So i want to make a donation leaderboard with the top 1 player’s character next to it What is the issue? Include screenshots / videos if possible! I already know how to make the donation leaderboard but i don’t know how to clone a top 1 player’s character to workspace. Parent tool. What solutions have you tried so far? I tried looking at Oh nvm I didn’t see the script you put in the post. FindFirstChild(“UpperTorso”) CFrame, or Position etc, the model primary part ends up flipping like 90 degrees. Players:GetPlayers() local randomPlayer local randomPlayerChar So basically I have a GUI tool in which you can turn on/off to destroy/clone a model to reduce lag. CharacterAdded:Wait() local Workspace = game:GetService("Workspace") local cam = Instance. Turns out, I was also cloning the player’s character model and that model’s archivable is set to false. Name = "PlrClone" other than that, the title I have seen videos and stuff on how to clone things in Roblox, but most of it is just "How to clone parts in Roblox!" and "How to clone OBJECTS in Roblox!" But still is only showing parts. The problem is that the character is still cloning, so when CanColide in the script is set to false, it changes to true anyway. Character Player. workspace. new(0, -1, Note that I’m toggling the ‘Archivable’ because by default the player’s character isn’t archivable which means it can’t be cloned. Relevant Code local contestants = {}; local spawns = Developer Forum | Roblox Cloning the players character! Help and Feedback. Also, before posting a reply, please note that I already know how to make I am in the middle of creating a character customization menu. I’ve noticed that when I delete its humanoid, I can turn CanCollide off on all of them without problems, but I I made a simple local script that clones the player’s character but it just doesn’t work for some reason. Basic properties & HumanoidRootPart Humanoid has the well known properties, Health, MaxHealth, and WalkSpeed. Use the Characters tab to save multiple outfits for your character. 5 seconds, and then use the module I’m currently trying to make a dummy clone into the local player. LocalPlayer local Character = Player. I’m currently trying to make a dummy clone into the local player. Transparency = 0. This custom character is fit and named exactly as any r6 rig is, and is fully rigged. new(0,0,400),Vector3. Hi, for the past few days I’ve been trying to squash this pesky bug of mine where a sword will not clone into a player’s character. The default max health is 100 and default WalkSpeed is 16. When cloning the player, the code runs perfectly fine, but instead of swapping the actual character it just makes a clone of said character. One of the most exciting features of Roblox is the ability to clone yourself, which allows you to create multiple versions of your character and control them simultaneously. When a round starts, a new map is chosen, and players get a tool. I do this by creating an explosion when my player gets hit. CFrame So the following code: PartC. I want to make the cloned character model play animation instantly like sandevistan. So rather than spreading out like a First, you’ll set the player’s character as the new character. Archivable = true -- You have to include this for your character to be cloned. . CFrame end return LeaderboardService Pretty simple straight forward question here. Custom_Model:Clone() local Morph_HRP = You aren’t getting the player. You parent it to make sure it gets in the correct place. Works well, but the thing is I don’t want the player to actually DIE. LocalPlayer or game. Clone yourself in the most satisfying ways This is CLONE ME! Welcome, and we hope you enjoy! Let us know on the group wall what characters you'd like for updates! Favorite and Like if you enjoyed the game, it shows us if you enjoy the game, and we love your feedback! local LeaderboardService = {} function LeaderboardService:UpdateThrone() local player = game. this script is in a local script but i’m not quite sure how that would affect it if someone could explain local Iam trying clone the character Rig, to make a custom armor with that rig But dont working, as you can see the movent is so weird that is the full code --//Services local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = I’m trying to make an animation with a character, but instead of using viewport frame, i’m using the character in the camera. This was simple enough to do at first, but now the studio project is completely destroyed and everything is a buggy mess. local maxCycles = 32 local counter = 0 for i = 1, 1000 do -- do stuff here counter += 1 if counter >= maxCycles then counter = 0 wait() Is it not possible to clone a model via a Localscript, and the model contains a local script? Does the local script not fire? Like is anything in the workspace only server sided scripts can be run? Basically, I’m making a Zombie game. To do this, go to the Characters tab in the Avatar Editor, then select Creations. Do cloneCharacter. When humanoid state changes, the CanCollide properties of the bodyparts are automatically updated, which means the values you set are overwritten by the engine and you have to set them again. local char = game. The player model is cloned and put in the right location, however, no childs are cloned, which makes cloning the model useless. Z local debounce Check out Clone Yourself!. This method works and the primary character is able to move around without any issues. This tutorial explains the API and uses of functions, events, and properties. When you use for the second time and check if there is not a child called “control”, it’ll be false because there is. Transparency = 1 So far I’ve been able to clone both player’s characters, and I’ve set their player. Archivable = archivable Hello! So i’m making a admin panel and i decided to make a clone character button. Here is the code: local playerGui = My goal is to prevent the character body from getting deleted after respawning, I am currently trying to do this via the Clone function, this method works fine on a NPC rig But when doing it for a player-character the clone seems to be getting out of the animation, is there anyway to fix this? NPC Script (Works Fine) local Char = script. Parent = workspace clone. function SetViewport(Viewport: ViewportFrame, Rig: Model) local Camera = Viewport. 97) This is happening because, by default, Roblox sets the Archivable property of the character model to false. Without manually deleting everything in the Hi, It seems Player:LoadCharacter() can create a clone of a player Is there a way to fix this? What do you want to achieve? I wanted to make a ragdoll system similar to that of a guy, where I can no longer find his post on the DevForum. You should probably put it in the touched event. Parent:WaitForChild("ViewportFrame") local player = game. PlayerAdded:Connect(function(plr) plr. CharacterAdded:Connect(function(char) char. This feature allows you to create Learn how to write a Lua function that clones a player's avatar in Roblox and makes it follow the player when they press a key. You can do it using the :PivotTo() method of player’s character. Archivable = true then clone the player. Unfortunately I cannot give a script since I am on mobile, but you would have to make a while true do loop with a delay of 0. That way, when your character respawns that ragdoll will be on the map the rest of the game. Archivable = true So there is a issue / problem where Disable CharacterAutoLoads create a folder called “Live” Create a PlayerAdded function and a CharacterAdded function In the CharacterAdded function, put wait(5) Character. (You can refer to my original post for a better explanation) What I need to do is clone all of the player’s characters and position them to make it look like they are looking at their dead bodies in the mirror. Heartbeat and loop through every part of the clone and update its cframe, set it to the same as the cframe of the same part in the real player ignite_rock (Ignited) September 1, 2021, 3:20pm You could separate the model into smaller parts and move them over one at a time, or cut out the middle man and iterate over the contents of the model directly - I do the latter when generating terrain, using a for loop and a counter like so:. btnClone. Using Hello! What am i doing wrong? Could someone help me please? local player = game. Like This: game. Also, I don’t want them to appear for all morphs. When I clone a map(or something big) from ServerStorage and it have thousand of instances, I do it by “sections/split stuff” based on the size of the sections/folders/meshes etc. Now while this does work, it does Hello! What am i doing wrong? Could someone help me please? local player = game. I tried to just refresh the player again per frame, which works but takes a lot of power. pasje1312 (pasje1312) March 18, 2023, 7:08am #1. CharacterAdded:Wait() end local plrClone = char:Clone() plrClone. Developer Forum | Roblox Clone Character Meshes to a character. 1 wait time and killing it again Roblox players have Archivable set to false, which prevents cloning from working. But, I’m trying to clone it into a WorldModel that is inside a viewport frame. Now while this does work, it does Hey! I saw someone else post the same issue 3 years ago, but he had no replies. You do have to change “humanoid” to the clonedCharacters humanoid ofc. Players. This is my current idea, but it honestly feels pretty sloppy and Local script won’t clone random starter character into a starter player local folder = repStorage:WaitForChild("StarterRandom") local randChar = folder:GetChildren() local randChar = {folder. -- On Death local function A similar problem like this occured to me. But when I SetPrimaryPartCFrame to the torso of the my Player. But the only things I can see for “getting humanoid description” are fromUserId and that other one that gets one of the players outfits (which I assume are from the outfits tab in the roblox avatar editor?) So, in a nutshell, how can I get the humanoid description from the players Hello, I want to clone objects in a folder to the workspace, and I want the objects to keep their tag. In First of all, a given player's character model can be found at a Player's . Scripting Support. Here is the script that controls all the morph changes. In this case I am trying to clone a gui that is stored in replicated storage (RS) and parent it to a part (bait) that is stored in a folder in the workspace. If you have any answers, please tell me. new("Camera") cam. Dead) local d = character:GetDescendants() for i=1,#d do local desc = d[i] if desc:IsA("Motor6D") then I am trying to clone the player’s character to a viewport frame. FieldOfView = 70 Well, what you could do is implement a PlayerAdded & event which will fire as soon as a Player joins the game. LocalPlayer local char = player. Character; game. script. Okay so I had a cool idea for a Flash game, and I wanted to clone my character and have the limbs and joints take on the position and orientation of the character at the time it was spawned, I managed to get it to do that somewhat: but my problem is the Limbs and Joints don’t take on the Position or Orientation of the Character at the time it Please read the api and documents on the devforum before asking questions like this, thanks. :hat me Its about loading the instances slower, you know a “loading bar”, not just clone 1000 instances and place them in workspace instantly. I’ve recently been inspired by how Genshin Impact handles their party system and wanted to recreate the character swapping system in ROBLOX, however I can’t wrap my head around how I should handle this. rad local Rand = math. until Character ~= nil. Another post said you can clone objects with keeping their tag but for me it doesn’t work. Jerikalin (PBolter) September 29, 2024, 4:51pm Yes you can clone the player’s character locally. When it is cloned to be put in the backpack, it does not work at all. Character:FindFirstChildOfClass("Shirt"):Clone() model. What is the issue? Every post I find about putting accessories/character description onto a dummy needs their humanoid, but I don’t have a humanoid on my dummy. However, it does not remove their package and they still spawn in with their package, not the one I’m cloning in for them. base. The issue is that it’s working for me and other players in every single other game I paste the script into, beside one very specific one. CFrame = leftfoot. function CloneChar (Char) local Model = Instance. Parent local Currently I am trying to remove a characters preset package when they join the game. Char. That did not work, so I tried to cloned each component of the character and parenting it into the WorldModel which is in the ViewportFrame. And to really make the encounters and what not unique I wanted to make zombies locally for x player in x region. Character or plr. CharacterAppearanceLoaded:Wait() end Character. Character attribute. Here is the script. I’m currently amidst an endeavour in which I wish to change a character’s model Event. The clone is not anchored, yet, it doesn’t play its animation. However, it seems as if PlayerGuis aren’t loaded in if the character isn’t. CFrame = CFrame. Im trying to have a cloned model appear when the player presses a key, i so far am stuck on having the cloned model appear and move to position to a PART inside the characters right arm Any help will be appreciated! Im trying to have a cloned model appear when the player presses a key, i so far am stuck on having the cloned model appear and i put the startercharacter scripts in the character skin but it doesnt work. By that, I mean the dummy and the player will have the same appearance. CharacterAdded:Wait() local clonedChar = char:Clone() local vp = script. Sta Ok so, to get the Position of the clone, if you follow the example, its the following code: PartC. or when you use remoteevent/function to I’m having a problem where any object I clone is coming out as nil. OnServerEvent:Connect(function(player, item, animation, frame) local char = player. But if the person has it enabled (aka model destroyed) and resets their character, then the script won’t work, as clearly, the cloned model is not archivable and can’t be loaded in. Because Archivable is set to false Instance:Clone returns nil. CharacterAdded:Wait() local tool = item:Clone() tool. I tried using this post: How to change custom character during game, as well as a variety of videos. CharacterAdded:Wait() character. Clone Wars Season 5 Darth Sidious :Hat me 4602492814 :Hat me 63993845 :Hat me 5802503691 :crm me black :Face me 56447740767 :shirt me 1000157602 :pants me 1000157802 to do a glitch, first go and equip the I8 Series Droid, Then go and equip the Rancor in VIP, then finally enter Cannon Characters And Equip Ahsoka , then use this code. However for some reason the sounds that are supposed to be coming from the character are actually coming from the server even with the sounds being parented to the humanoid. I searched up for solutions here but can’t find one. I have completely no idea what causing this I even tried out the code on the server script but it still resulte I want to clone a player’s character into workspace when they die, keeping it there (basically a corpse). Neon I cloned my character in playtest and made a highlight with the parent being the character model and not a basepart and it worked. I have no clue why this happens! Could anyone look into this and see if they’re experiencing the same thing? 15:36:31. You cannot clone an instance with archivable set to false so that’s why my script broke. And inside that Event, we can go ahead & clone our Part that’s inside our ReplicatedStorage Service and There’s probably a humanoid state change happening in the clone. i’ve been trying to solve this for a while, but i’ve had no luck. Is there any way that I could change my script to clone a part to the players position? local debounce = false local yes = 5 local tool = script. Parent = bait ExampleUI. do Character. I have no clue how to make it do it. Roblox player character models have their Archivable property set to false which prevents the copy method from being able to successfully copy. The following will create a clone of every player who joins the game: local Players= game:GetService("Players") local Im trying to have a cloned model appear when the player presses a key, i so far am stuck on having the cloned model appear and move to position to a PART inside the characters right arm Any help will be appreciated! Im trying to have a cloned model appear when the player presses a key, i so far am stuck on having the cloned model appear and Trying to add animation to player cloned model. These are two samples of code that I have tried: WHAT I TOUGHT IT CAN BE local insertService = Trying to add animation to player cloned model. local player local character = player. Simply select a character(s) and click the Try setting it to true before cloning the players character. new("Model") local humanoid = Instance. Archivable = false I’ve been trying for a while now to get the player character in the GUI! I have experimented a bit with viewport frames but the only way to display the character is to clone it! But I also want to show what the player is doing. At first there should be no problem with that, but the character collision is for some reason just doesn’t work at all. find(Table_Win, player. Script:6: attempt to index nil with I want my player to explode with body parts flying all over the place after they die. Part1 = clones[last]:FindFirstChild("Torso") or clones[last]:FindFirstChild("UpperTorso") You can fix this by creating the animation controller script from a Script as opposed to a Local Script, you can do this by: Now copy the contents of the Animate Local Script into duplicated. 288 Players. It doesn’t runs directly. You can also delete your clones. I do notice that the HumanoidRootPart separates from the rest of the corpse. Here’s the code: local player = game:GetService("Players"). You can circumvent this by briefly enabling the value when cloning: Character. The issue is the way i’ve written my code so far, my player is moved into replicated storage before the explosion and therefore the character doesn’t explode. Live Now, if you spam LoadCharacter() after 5 seconds, multiple clones of the player is being created, but when I So I basicly want to clone my character and place it in the same position and with the same rig as a dummy. Character then local tool = player. The approach is simple. 5 part. This works with players that are either the Owner of the game, Top Donator, or VIP. Blocks end This doesn’t seem to work. Roblox has a Costumes feature that will allow you to save your character’s outfits (so you can re-equip them anytime). Here’s the script: for _, player in pairs(game:GetService("Players"):GetPlayers()) do. Name = "FakeLeftFoot" fakeleftfoot. Archivable = false EDIT 05/31/2022: I’ve been receiving an increase in private messages asking if I’ve managed to find a surefire solution to this problem; I have not. But when i click it, it returns this error: 15:26:05. Character:FindFirstChild("Tool") then -- change "tool" to your tool name return true else Tool:Clone(). Help and Feedback. Whenever I try to use :Clone(), it returns nil instead of giving me a copy I can iterate over to delete attachments and local scripts from. Parent = workspace Setting the character to archivable does nothing. since filtering enabled is in place “actions made by the client will no longer freely replicate to the server”. CanCollide = false part. Archivable = false Clone:PivotTo(CFrame. What solutions have you tried so far? I tried looking at Check out Hero CLONE Tycoon. roastbeefdevourer42 (wuk_2) August 5, 2024, 8:54am #1. Plr. It doesn’t work on the client, so if you are going to use it on the client, I suggest you weld it to the characters head instead. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Backpack:FindFirstChild("Tool") then -- change "tool" to your tool name return true elseif player. Build up your hero tycoon, with an army of superpower clones to defend your base! All progress is saved, per character! What do you want to achieve? Keep it simple and clear! So i want to make a donation leaderboard with the top 1 player’s character next to it What is the issue? Include screenshots / videos if possible! I already know how to make the donation leaderboard but i don’t know how to clone a top 1 player’s character to workspace. Name] because it can plr. I’ve been trying to achieve something like what happens on Murder Mystery 2, where when you kill someone, their body ragdoll’s onto the floor and stays there for the duration of the round. I’ve tried cloning my character before my original character is The script is supposed to clone the player’s character and ragdoll the clone when the player dies. I want to: When a player joins the game, the character was copied But i can’t make it, and idk why ServerScriptService - Script game. Position) -- Not sure if this is In this Roblox Development video I show you how to make a copy of your player's character "In-Game" and have them run around in the world. Parent:WaitForChild("Humanoid") designatedHMANOID. Parent = workspace Clone. jakebball2019 local character = player. PrimaryPart. 288 Stack Begin - Studio Result: If you are trying to achieve this via a script, here is an example using the context you provided above: local arm = plr. Devforum and YouTube haven’t been helpful. I’ve tried a number of different things and I’ve commented out enough code to get to the point where nothing should be wrong from either a logical or syntactical standpoint. local charsFolder = game. I have never made this before so I tried a simple solution that clearly didn’t work and then I tried to look up on the internet but i fount absolutely nothing. There, you can make (and save) as many outfits as you want. plrClone. Character. I’m trying to use a require script to turn a player into a custom character. Name ~= "HumanoidRootPart" then local Cloned = v Cloned:Clone() end end end Hey y’all! I’m currently creating a knife that kills people like most knives anyways: It works fine, except for one thing, the ragdoll. CharacterAutoLoads set to false. Make sure you set that to true before running copy, otherwise you might end up with nil returns from the copy operation. Character or game. Something like in “Entry Point”. Unfortunately, this also makes it so cloning the player will return nothing. Material = Enum. Parent local proxPrompt = plateModel. I have a script where if you fall off the edge, you die by getting turned to stone (the character gets anchored in the process). To fix this, just add in another line that sets it to true. You get to clone yourself by using the clone tool and you can change the size of you character, so you can shrink or grow. If you don’t know what I mean: I am trying to make it so when the player chats, a sound emits from the players character. When I clone a Tool into a player’s Backpack, the tool breaks. I am trying to show Player Character in a ViewPort, but the Character is Nil, why? LocalScript : local Player = game. I am currently trying to clone a player’s character within a script but I want to remove everything that is not a player’s torso, head, arms, legs, etc. anyways about this one how does a wait help my problem is. new("Human Backstory I am working on a round based game. BreakJointsOnDeath=false Players. Archivable character. Parent = workspace end) hello, I am trying to test with viewport frames, and im struggling with cloning characters and showing them in the viewport frame. I tried using this: for i, block in ipairs(RS. StarterCharacter1,folder. When I attempt to do this it fails and gives me an Alright so I am working on something that requires the players character to be cloned. Blocks:GetChildren()) do local Clone = block:Clone() Clone. The post is called “Ragdoll script not working with character clones?” Any reason why when I clone Character, the new ragdoll corpse stays standing? No replication issues. im having this problem when i touch my morph pad my character’s parts (or body parts) gets removed and i cant respawn. this is the script local pad = script. You could put it in ReplicatedStorage and use a server or local script to access it. Archivable = true local clone = char:Clone() end The clone returns the model, humanoid and the starterscripts, but not the parts. The clone works well, but when i try to use game. I. i used a free model and it only worked ONCED. CFrame = character. CurrentCamera or Instance. if table. In addition, I think that the After I tried the GetCharacterAppearanceAsync but the character keep breaking into pieces and is not a normal character model. One of the options the player has is to modify the height of their character. repeat task. AdminFrame. and then it’s cloned and added in the character. I really don’t know why this is Nil. Adjust clone settings : Adjust your clone’s settings, such as its size, Roblox Clone Character I want to create a clone of a character that copies the player’s appearance and exact movements—animation, position, chat bubbles, etc. but it’s quick enough. 945, 3. Being the last of 100 characters alive will I got a fully-made custom character model located in ServerStorage. But is this not possible? local Character = script. And then after a while, it just simply disappeared. Anchored = true part. 1 Like. Even if I try to change the value to false while playing by just unchecking it in Properties, it instantly goes back to true. Their ClonedCharacter appears dead when they open the menu back up again. Parent = workspace model. Is it possible in a viewportframe? local vpf = script. Archivable determines if something can be cloned and if it can be saved. How do supposed to do it? Note:I’m looking for a way to clone one’s character model like player’s(With humanoid), not So basically I want to make the character be cloned when they press a TextButton and the actual character would become invisible to people who do not have a certain value and also an ObjectValue would be added to the clone and the name wouldn’t display on the clone and it cannot be moved. yessir i install sandevistan#cyberpunk2077 #cyberpunkedgerunners #roblox #robloxstudio #robloxstudiotutorial #สร้างเกม #coding. This feature is a thing for a very good reason; it used to be the case that event connections created on players and characters wouldn’t be disconnected automatically as the Destroy function wouldn’t be called internally on these objects when removed from the I created a function to clone the player’s character, but even if I set CanCollide to false, it still has active collision. LeftFoot -- left foot local rightfoot = Character. Size fakeleftfoot. In order to for the player to control the character clone you will need to follow the steps: Transfer network ownership of the character clone to the player using BasePart | Roblox Creator Documentation on the humanoid root part of the character clone. It’s an amazing system and would be very useful for the combat Greetings! I will try to solve 2 problems into 1 topic. How does one do this? Problems Cloning a part in Roblox Studio is a common technique used by developers to create duplicate models or characters quickly and efficiently. new(0,0,600),Vector3. The issue is the player’s character is not copying into the ViewportFrame so i cannot play the animation and apply the “white shadow” I have tried to make waits ( to let the local function OnPlayerAdded(Player) local function OnCharacterAdded(Character) if not Player:HasAppearanceLoaded() then Player. I do this by cloning their character, and then Developer Forum | Roblox Cloned model in localscript is nil. thatrandomnoob23. 368, -5. Position(Our Clone), we add a equal sign to assign a new position which is in this case Part2, if you want it to copy the exact Position and Orientation, use: PartC. Character local copy = char:Clone() copy. You don’t have to use SetPrimaryPartCFrame, you can just clone the character and put it into workspace, if you’d like to move the character you can use :MoveTo. The A searchable list of all Roblox admin commands for the most popular admin command plugins in 2024: HD Admin and Kohl's Admin Infinite. i am trying when a player joins the game it will put him in a table and then make a check for if character exists and after that i want to clone his character to a floder on workspace for some reason its not cloning it please help me with that i appreciate your help 😃 local PlayersService = game:GetService("Players") local Players = {} function The character model’s Archivable value is always disabled so that it cannot be saved by any means. HumanoidStateType. What solutions have you tried so I am trying to make a system where it swaps your character with another player’s character. Parent = The character model’s Archivable value is always disabled so that it cannot be saved by any means. Storage. The copy's Parent is nil. Within this menu, a render can be seen of the player’s character. local humanoidToEdit = nil -- replace nil with the humanoid local player = game:GetService("Players"). Parent local Rad = math. -- On Death local function This is what I have so far and it has an error that says; Unable to cast value to Object local clone = character:Clone() clone. Use a local script to control the clone’s humanoid based on input. Instance is the base class for all classes in the Roblox class hierarchy. Character local Clone = char:Clone() Clone. wait() until game. Not only is it missing animations but the linked character to the player gets deleted. Executor function giveGUI(plr) local search = I am trying to make a system which makes a ghost of your character after you die. Humanoid local char = The other post had another question that I solved. wait() Character = Player. I have looked on the DevHub but to no avail. Character or My game doesn’t utilize a traditional roblox character, so I have Players. Handle. Parent a useful solution to give your clone a place to be. Parent local Humanoid = Hey guys, I don’t know if it’s me being tired or what but I have this model spell thing that worked perfectly when I was casting it at it’s location. I it to only be a client sided cloning What is the issue? Include screenshots / videos if possible! Even if the script registers the players character being I was messing around with your script and it seems that you cannot clone the player’s character? I do not know. screenshot of code from the official Clone() function page on DevHub | Roblox. new(0,0,0),Vector3. You can easily clone a player by using CreateHumanoidModelFromUserId. PlayerGui. I am in the middle of creating a character customization menu. repeat. Character:Clone(); char. Archivable = true local Clone = Character:Clone() Clones[Player] = Clone Character. Size = leftfoot. local LocalNPC = game. Parent. MouseButton1Click:Connect(function() char:Clone() end) I need to make a copy of my character and that when I press the button my character changes to the copy I made This I need help getting an understanding of how morphs work. This only happens in the live game, and it works fine in Roblox Studio. I want to make a character that keeps the players original avatar, but adds a character mesh like this to the character. In my code below you see my code which should be working, the issue is, the character is successfully cloning but is missing animations. As of right now it’s just a localscript under starterplayer > statercharacterscripts. well thats the main problem youre cloning using a local script and the tween script is a server script. Parent = workspace. Here is the swap code (Located in “Script”): this is the localscript at gets the targeted Is it not possible to clone a model via a Localscript, and the model contains a local script? Does the local script not fire? Like is anything in the workspace only server sided scripts can be run? Basically, I’m making a Zombie game. (Didn’t notice you already do, lol) Wait() character. Parent:Clone(). I want that the character have NO COLLISIONS, i already tried to disable in the character properties, already tried to use Hello! The title might not make sense, and I’ll explain it to you. MeloettatheAwsomeOne (illumina) December 15, 2023, 8:51pm Hello. Name) == 1 then. new(0, 10, 0))) This code will make the player’s character go to world space position 0, 10, 0 You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I want to clone the players character when they press a UI. Problem Here comes the problem. Parent = backpackMenu. I want to make a character that keeps the players original Okay so I had a cool idea for a Flash game, and I wanted to clone my character and have the limbs and joints take on the position and orientation of the character at the time it was spawned, I managed to get it to do tha Just clone the character whenever it’s added to the workspace and then parent it when they die/leave. Hello, I wanted to know why a cloned ragdoll body was spasming out whenever killed. ViewportFrame Hello. new(workspace. new(Vector3. Use this function to clone the character instead of the traditional way and it should work. CharacterAdded:Wait() character:PivotTo(CFrame. LocalNPC. new(0,0,800 Hello, I’m working on a fighting game and I’m trying to make a character selection system because for testing purposes I had hard-coded a lot of things, but I think I’m at a point where I’m happy with the code and wanna start moving things into stuff I can retrieve, but I’m honestly a bit lost on what to do. The PlayerAdded event will only fire if there’s a valid player in the game, but since you placed it inside StarterCharacterScripts which would place that script as soon as a Character is added into the game, yeaah that’s why. I even tried setting it to true on the server to see if it was I was trying to clone a players character into a WorldModel. I thought of making a clone of the stone/dead character and placing him where the player “died”, but have the actual In this Roblox Development video I show you how to make a copy of your player's character "In-Game" and have them run around in the world. new(0,0,200),Vector3. If you do :Clone() it will just get placed in nowhere, which makes the . Before cloning, do. new(-18. So, here’s the thing. Character:Wait() local model = character:Clone() model. Use RunService. scripting. Basicly I just cloned a character model and ran CanCollide = false for every part in it, but when I start my game, its “CanCollide” Value is set to true. Material. i dont think this free model is a virus tho. Adornee = bait So far I’ve been able to clone both player’s characters, and I’ve set their player. When I try cloning the character it just goes to the same default pose it started in; I’m not sure if the process is different for mesh deformation but FYI, I am trying to clone a mesh Deformation of the character. ReplicatedStorage:WaitForChild("Characters") Been working on my customization GUI and I realized there’s a bug when a player tries to go back on it after they respawn. MouseButton1Click:Connect(function() char:Clone() end) I need to make a copy of my character and that when I press the button my character changes to the copy I made This Alright, so the title says most of it, but I’ll still say it here. new("Model") local Hum = Instance. e. What is the issue? Include screenshots / videos if possible! local You could separate the model into smaller parts and move them over one at a time, or cut out the middle man and iterate over the contents of the model directly - I do the latter when generating terrain, using a for loop and a counter like so:. things you need to know: in a local script character doesnt return nil but clone does Code example local player = game. Backpack end end) Give I’ve been searching for so long but i havent found any. That will cause the lag. The issue is I’m cloning a billboard gui (OverheadGui) to the player’s head when they join the game. NevermindDeph (Deph) March 11, 2023, 11:09pm i’ve figured out how to create 2. Hello, I want to make a character which is in the player character (HumanoidRootPart) but it must be CanColide off. CharacterAdded:Connect(function(Chr) local char = lplayer. local CharacterClone So, I have a pretty simple animation playing script for a character. These are r6 based models. Here is the block where I cycle through the character and filter and clone it’s accessories: It’s an inbuilt function in Roblox Lua. Anyway, you should put the thing I sent above wherever you load the animations. Name = "Corpse of " . Triggered:Connect(function(player) if player. Activated:Connect(function() print(“running”) if debounce == false then debounce = true Attempt to index boolean with 'HumanoidRootPart' - Scripting - Roblox Loading Replace the code in your server script with this: local plateModel = script. I made it so theres a frame that covers the entire screen when you hit play, and after a while it fades out. As of 7/10/21, the Clone() function seems to break when setting a cloned instance to workspace or other instances. Touched:Connect(function(part) local Player = . What solutions have you tried so You can write your topic however you want, but you need to answer these questions: I want to make a loading animation with a “white shadow” of the player who joined walking in loop. Copy that to the cloned character. KeyCode. Archivable = true local clone = character:Clone() clone. CharacterAdded:Connect(function(character) You could clone your Character, create a WorldModel inside the ViewPortFrame, put the Character in the WorldModel , set the ViewPortFrame’s CurrentCamera and set its CFrame relative to the Character in viewport then play the local Player = game. Parent = char -- rest of your code. a fix to this would be using a module script and calling it via local script. local CurrentCharacter = Player. I’m making a loading screen / main menu. Players:GetPlayers() local randomPlayer local randomPlayerChar Check out CLONE ME!. The issue is the player’s character is not copying into the ViewportFrame so i cannot play the animation and apply the “white shadow” I have tried to make waits ( to let the So hello guys, my problem is Player Character. StandartPepsi. What do you want to achieve? I want to have a dummy that copies accessories from a character onto the dummy, which has no humanoid though. I’ve tried keeping the script disabled until I clone it but that STILL doesn’t work. I do this by cloning their character, and then Just clone the character whenever it’s added to the workspace and then parent it when they die/leave. My code works fine until the cloning itself. Parent = workspace arm. So after following said post, I successfully made my Hello! So, Im wondering how you would clone a part to a specific position (in particular the players current position). My first approach was simply to clone the new character, delete the old one and set the Player. But, I was able to get it to work if you make a function that clones the character in a different way. Parent = player. Players:GetPlayers(), the clone is considered a player and it goes to that array. PlayerAdded:Connect(function(plr) local char = plr. Parent local Humanoid = You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! Im trying to fix why when i try to clone a model to a players character it doesnt parent it, however, if i clone it to workspace it parents it to workspace. For example, if you join the game the dummy will be your character on your screen and the same dummy will be my character on my screen. But when I clone it from ReplicatedFirst into PlayerGui, it clones twice and theres two of “JoinFrame” in the PlayerGui. Copying the HumanoidDescription of LocalPlayer to NPC I’ve tried to do this by myself but sadly i have no idea from where to start or how to start. I find it weird as putting it in StarterPack magically makes it work. Character to the new model. A ragdoll system where it clones the player character, leaving the clone fully ragdolled, and the true player character untouchable and invisible following the clone. Position = Part2. To begin with i tried to get the client’s user and print it out in output . Everything works except for when i hit play. On respawn the player’s character should be totally replaced with this custom character model. I just grabbed a ragdoller that’s compatible with R15 rigs off of the free models to do this, as I’m a bit unfamiliar with this Hello! I’m trying to clone the character mid Animation for a dash effect but I don’t know how to keep the character’s pose. What I want to know is how to make it so when a player press the button to equip a morph in the inventory it’ll this sounds like a dumb question but how do i clone every part in the player’s character EXCEPT the humanoidrootpart? what i have so far: for i,v in pairs(c:GetDescendants()) do if v:IsA("BasePart") then if v. random local Replicated_Storage = game:GetService("ReplicatedStorage") local You aren’t getting the player. The . LocalPlayer local character = player. Archivable = true local Clone = Character:Clone() Charater. Check out Hero CLONE Tycoon. I’m still keeping an eye out for methods and am open if anyone has any advice. script : local pos = {Vector3. new("Part") -- Make a left foot collider fakeleftfoot. Home ; Hey! I saw someone else post the same issue 3 years ago, but he had no replies. My code is not deleting it and I need the character to stay Use RunService. Parent = RightArm --[[note that this will only work for R6 characters, you need to go into studio and check what body parts are in a R15 model and add Tool Clone local Prox = yourproximityprompt local Tool = yourtool Prox. RightFoot -- right foot local fakeleftfoot = Instance. Character or p. Players:GetPlayerFromCharacter() this line of code needs a model to be passed to get the player. And it broke again. Can a Module cloned from ServerStorage to the Player be exploited? An exact description: A Module Script (with a few variables in a table) gets cloned to each Player as they join the server via some code similar to this - Currently I have a system that connects two characters together by using a BallSocketConstraint, with the primary character being the one who moves and controls the 2ndary character, and the secondary character which has PlatformStand = true. Client(Send Current camera CFrame) → Server → Tell client to set recieved CFrame 👋 Hey there everyone! 👋 I am currently trying to make a mirror scene like the one in camping 2. Here’s the script local Players = game:GetService('Players') local function setProperties(part, clone) part. Here is what’s being rendered in the viewport frame(I know I don’t need some things being copied, I’m just messing around for now) When I update the You can write your topic however you want, but you need to answer these questions: I want to make a loading animation with a “white shadow” of the player who joined walking in loop. This feature is a thing for a very good reason; it used to be the case that event connections created on players and characters wouldn’t be disconnected automatically as the Destroy function wouldn’t be called internally on these objects when removed from the I’m lost of words right now, someone please save me. Character:FindFirstChild("Activated") if tool then local plateClone = plateModel:Clone() plateClone:PivotTo(tool. The How do I make it so when they change character it finds the screen Gui with the morphs name and clones it and gives it to the player. Humanoid:ChangeState(Enum. I have tried looking for answers, and I was told that I could parent the sound to That code is still missing one thing that’s actually invisibly making your system fail. Parent = workspace --errors out on this line. Name = "EquippedWeapon" tool. Position -- Assigns Position of PartC to Part2 (Its New This Roblox experience borrows the formula that made Fortnite so popular and gave it enough of a twist that it doesn’t feel like a straight clone. The same tool. Use a character model: Use a character model as your clone to ensure it looks like your original character. CFrame * CFrame. So, in my game players can spend currency to buy character models and then it goes into their inventory and they can equip it. Touched:Connect(function(part) local Player = I want to clone the player’s humanoid description, from their in-game customizable character. By understanding the clone functionality, using the right shortcuts, and following best practices, you can unlock the full potential of this feature and take your game or project to the next level. I have a script in my game that essentially clones and parents a custom overhead nametag into the player’s Head upon joining or respawn. I continued working on my game until I tested the cloning almost a month later. CloneScript:3: attempt to index nil with 'Parent' - Client - CloneScript:3 15:26:05. Hey @shinonWasTaken, from the post that @Mudzkipper sended it looks like that script is a module. Parent = Workspace Hello, I am trying to clone the player’s character to my viewport frame This script should be pretty simple, but ROBLOX wants to act stupid Here’s the portion of the script: local plr = game. AdminPanel. Workspace. PlayerAdded:Wait() local char = plr. Maps. Parent local characterName = "R15" local character = pad. But when it comes down to cloning the gui to characters that are none of the above, the script fails to clone the gui, and it shows What do you want to achieve? I want to have a dummy that copies accessories from a character onto the dummy, which has no humanoid though. Character to their corresponding clone, but nothing happens Here is my code: local Players = game. Please help. This is a ServerScript in ServerScriptStorage: function RagdollCharacter(character) character. Archivable = true local corpse = Char:Clone() corpse. To sum it up, when the tool is in the starter pack, it works perfectly fine and works as intended. But is this not possible? Hey y’all! I’m currently creating a knife that kills people like most knives anyways: It works fine, except for one thing, the ragdoll. Is this a bug on my end, or is it a feature that will require me to manually clone the contents to a new model? the gui wont clone after a character reset only when the player joins but if they reset it wont clone but idk why because the givegui function is firing every time a character is added local allowedUsers = { 3781250545, 2332623114, 2907972496 } local gui = game:GetService("ServerStorage"). Build up your hero tycoon, with an army of superpower clones to defend your base! All progress is saved, per character! That code is still missing one thing that’s actually invisibly making your system fail. PrimaryPart = clone:WaitForChild("HumanoidRootPart") clone:MoveTo Maybe you can try and add a small wait() right before you clone the character, also, to change the position of the character, make sure you change the model’s PrimaryPart position instead of the model itself, which that would most likely be the HumanoidRootPart. Basically, i’m trying to clone the player’s character so it can be shown in a ViewportFrame. Clone the player’s characterModel, remove everything that’s not a part or a folder in the model and then parent it to the worldmodel inside of the viewportframe. new(0, 0, 0)) Clone. ProximityPrompt local function onTriggered(player) if player. Like this. PlayerAdded:Connect(function(player) player. new("Camera") Camera. Apparently cloning a humanoid will make Roblox think that it’s alive despite its current state. Mhm I think this won’t fix it, because currently what I am doing is when the player moves the armor piece in to one of the slots it will be cloned and placed inside the character and I think that is causing the lag, but I don’t know any other way to do it, I might need to not clone it and just place the instance inside the character, but this would mean changing the way the The problem is that you cannot clone a character because character’s have the archivable property set to false. Parent = workspace local cloneHumanoid Is it possible to make a localscript that clones player locally?I havent tried yetBut is it working? Roblox Is it possible to make a clone script? Help and Feedback. Character:FindFirstChild("Right Arm"):Clone() local model = Instance. However, if I were Oh so let me explain it here: A primarypart is basically a part that is mostly in control of the model, so for example a player’s character primary part is a HumanoidRootPart, when that HumanoidRootPart moves then the rest of the character will, so from that definition, I would want you to create a part and put it into the model so that it can control the primarypart First, you’ll set the player’s character as the new character. FieldOfView = 70 Hey, so recently I’ve been trying to develop a ragdoll system in which your character dies, then it clones your character and uses that to make a ragdoll. Character if not char then char = player. I could easily create some code to clone the StarterGui’s contents into each player’s PlayerGui manually, but I was wondering if there’s a particular reason that the Hello, I would like to know how I can make the player when he dies a copy is created on the ground and that the player after a few seconds appears on his body, how is this possible? starter character script: game. Character = newCharacter -- needs to be a model with a humanoid If you want the animations of the current character to transfer to the new one, you’ll need to clone the script called “animate” from the current character. Archivable = true; script. Server Script: function CreateBaitUI(bait) local ExampleUI = RS:WaitForChild("Bait_Arrow"):Clone() ExampleUI. rowlzd qyyiy dohx hpvb fpvr rpgpe tulb ydfwal gnvtugy zrxarc